![]() ![]() Lastly, Stephen discusses the production integration aspects of V-Ray which includes how to work with Render Elements, Layers, SOPs, along with the Light Select render element. Next, he discusses the new V-Ray RT and the GPU accelerated rendering features before moving to Global Illumination and the various ways to achieve high quality GI renders quickly using advanced baking of GI maps. He then moves onto Lights and Materials, including the Blend Material, Sub-Surface Scattering, and Displacement. Starting with an introduction to Linear Workflow, Stephen then breaks down the Render Settings, including the Adaptive DMC. With this DVD, Stephen has put together a series of lectures beginning with rendering basics and ending with production tips and techniques. This tutorial will provide you with a strong foundation in learning V-Ray for Maya. The Gnomon Workshop - V-Ray Fundamentals: Materials, Lights and Linear Workflow In the end you ll have a good overview of the different Insert mesh functions in ZBrush and be able to integrate those tools into your own workflow. ![]() ![]() The Tri-Part function will allow us to create very complex, curve based meshes from just a few pieces. The Insert Multi Mesh Brush will allow us to keep a library of meshes to insert very quickly or cycle through as we work. Finally we ll spend some time talking about two very useful mesh insertion features. We ll also cover several different methods for integrating curves into the mesh insertion process. We ll talk about seamlessly blending inserted meshes with existing geometry using the new replacement functionality. We ll then create our own custom Mesh Insert brush that we can use whenever the need arises. We ll cover some of the brush settings and things to think about when inserting meshes. We will start this course by talking about the basics of inserting meshes in ZBrush by looking at the default Mesh Insert brush. Whether you re using DynaMesh, adding appendages to a character, or placing bolts or other details on the surface of a model, the Mesh Insert brushes will be a powerful addition to your tool-set. In this series of ZBrush tutorials, we will talk about using a variety of mesh insertion tools to quickly add detail to our models in ZBrush. Run Time: 1h 20m | Release Date: Octo| Author: Justin Marshall | 638.77 MB From there, we can begin working on some projects, like a script that selects all nodes of a specific class based on user input and a script to automatically break a multi-channel EXR into individual auto-cropped shuffle nodes so we can begin compositing faster.ĭigital Tutors - Mesh Insert Techniques in ZBrush From there we will learn how to correctly create nodes, set properties at node creation and have our scripts automatically run whenever NUKE starts up. We will start this NUKE tutorial by echoing the Python commands that NUKE uses internally and begin writing our own quote. By learning some Python commands and workflows we can extend NUKE and write scripts that let us focus on creating art. Python is a widely used scripting language that is integrated into NUKE to let us artists control the user interface, quickly modify many nodes and integrate with external applications. Intermediate | 2h 46m | 2.02 GB | Project Files 96 MB | Required Software: NUKE 6.3v6 ![]() Digital Tutors - Introduction to Python Scripting in NUKE ![]()
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