![]() ![]() Interacting with the tiny version of the location causes something to change outside the dome. In the center of each level, players find a scale model of the very dome they are in that contains a miniature sculpture of the buildings outside of it. For the first half of the game, players are placed in a recursive, circular world contained within a dome. The central mechanic, and most eye-catching feature, is the perspective shifting gameplay. The timeline of events is too compressed to give the characters full depth, but the voice work helps fill in some of the emotional gaps that the four-hour story rushes through. Fringe star Seth Gabel plays his part too as the quiet, “sensitive” guy who just can’t figure out the right way to communicate. Bryce Dallas Howard is the project’s big name and she properly dials up her annoyance level as pet peeves morph into full on shouting matches. It also helps that developer Source Decay locked down some Hollywood talent to bring its lovers to life through voice-over. It all feels a little paint-by-numbers by the end, though I suppose most doomed relationships fall into that same routine as well. There’s a coffee shop meet-cute, an awkward ‘I love you’ exchange, a slow stream of communication issues, and a ceremonial break-up to cap it all off. Maquette’s story is a familiar relationship saga. While its romantic sob story feels a bit boilerplate and it doesn’t fully commit to some of its most intriguing gameplay ideas, Maquette is a short, sincere game that captures the puzzling road to closure in the wake of a messy break-up. Published by Annapurna Interactive, the new indie tells a familiar break-up story through mind-bending puzzle mechanics, Hollywood voice acting, and a splash of moody indie folk. Maquette is about reliving that journey with a bird’s-eye view of the situation that only comes after it’s over. On the flipside, big red flags can look like minor issues … that is, until they pile up to form a mountain of irreconcilable differences. In the early courtship stages, even the smallest details become grand romantic gestures that feel larger than life. Also the game performance tends to fps-dip in occasional situations so thats a let down too.Relationships are a series of shifting perspectives. The game itself can take approximately 2-3hrs but it can be a lot faster or a lot longer depending how hard it is for you to understand the game mechanics. I think the game is recommendable for players who are already into different types of puzzle games others might get really frustrated in their playthrough. Also puzzle-items can fall through the floor making you stuck and restart. The game should give some sort of guidance and also prevent that players can get into areas where they shouldnt be. Things like that shouldnt happen in my opinion. ![]() You can get out by trying to get you get you boxed out or restart the level. One particular example is a crack within a church, if you jump in you are stuck. The variety is small, the game itself is rather short and there are some bugs in it where you can jump into areas you shouldnt be. I have to admit that I m not good at puzzling games like Marquette, the game itself is well made but in the end it is still missing a lot for I have to admit that I m not good at puzzling games like Marquette, the game itself is well made but in the end it is still missing a lot for me. ![]()
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